Heavy Beetrooper Mighty Neptune
EARTH 8

Heavy Beetrooper Mighty Neptune

  • Archetype:
  • Beetrooper

  • ATK:
  • 3000

  • DEF:
  • 3000

  • View:
  • 1219




Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 9, 2026
54± 6/ 100
Power Score
Intrinsic 51
Deck 56

Heavy Beetrooper Mighty Neptune — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 51 · Deck: 55.9 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Recovery/Recursion

Why it scores here

The card's score comes from a 3000-ATK Level 8 body that the evidence places in every recorded board (6 of 6, average power index 99.2) and in all 400 sampled decks, usually as a single copy. Its real value is the self-revival: if an opponent's card effect destroys or banishes it during the Main Phase, it can Special Summon itself back, which protects the board and earns the resilience score. The 3000 ATK and the 1000-ATK End Phase buff earned no points on their own, and the summon condition of shuffling 3 banished Insects keeps accessibility and resource economy in the middle.

Axis scores

Axis Score Evidence
Accessibility 45 Cannot be Normal Summoned or Set and needs 3 banished Insects shuffled into the Deck before it can be Special Summoned from hand; it is still run in 400/400 sampled decks, so the route is live in practice (verified text; observed deck inclusion).
Combo & Conversion 70 Appears in all 6 recorded combos at an average power index of 99.2, but none of those boards records it as starter, searched, material or payoff, so the conversion is observed only as board presence (observed).
Resource Economy 40 Its summon cost is 3 banished Insects returned to the Deck, and it gives no card advantage of its own; the End Phase ATK buff is a stat boost, not a resource gain (verified text).
Effect & Interaction 15 The card has no negation, removal or hand-trap effect; its only interaction is a self-revival after an opponent's effect, so the score stays low (verified text).
Material Utility 40 A Level 8 Earth Insect is a usable material body, but no combo records it as material, so the score stays near the middle (inferred from text and level; observed count 0).
Resilience & Flexibility 65 The revival triggers after destruction or banishment by an opponent's card effect in the Main Phase, which gives real survival against removal; it is limited to once per turn and to Main Phase timing (verified text).
Deck-Building Efficiency 60 It needs no garnet and runs at 1 copy in 396/400 decks, but it does need an Insect-heavy deck and banished Insects to Special Summon (verified text; observed copies).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 51, Deck ≈ 55.9, Meta = provisional. Modifiers: Self-locking summon condition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 3000 ATK Level 8 body that stays on the board as a threat.
  • Self-revival in the Main Phase after destruction or banishment by an opponent's card effect.
  • Appears in every sampled recorded combo (6 of 6) and in all 400 sampled decks at 1 copy each.
  • Once-per-turn End Phase effect can give another Insect +1000 ATK.

Weaknesses

  • Needs 3 banished Insects to Special Summon, which can fail in a fresh or lightly banished board.
  • Cannot be Normal Summoned, so it depends on the Special Summon route and its cost.
  • Revival does not trigger on battle destruction or on opponent effects outside the Main Phase.
  • No interaction of its own: no negation, removal or hand-trap effect.

Counters / choke points

  • Non-effect removal such as battle destruction does not trigger the revival (verified text).
  • Banishing or shuffling away the 3 Insects needed for the summon cost blocks the Special Summon route (inferred from the summon condition).
  • Opponent effects that act outside the Main Phase do not trigger the revival (verified text).

Best use

Boss/End-board body with self-revival in an Insect deck. Decks: Beetrooper (archetype 597), Beetrooper (archetype 2310), Battlewasp, Ragnaraika, Inzektor. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Insect summon condition (shuffle 3 banished Insects), Main Phase revival after opponent-effect destruction or banishment, once-per-turn End Phase +1000 ATK (card text).; Stats: Level 8, Earth, Insect, 3000 ATK / 3000 DEF (card data).; Appears in 400/400 sampled decks; 396 run 1 copy, 4 run 2 (decks_evidence).
  • Observed: Appears in 6/6 recorded combos with average power index 99.2 (combos_evidence).; Inclusion in Battlewasp and Inzektor at 100% and Beetrooper (597) at 100% in the StatisticsCard sample (usage_statistics).; Top partners include Resonance Insect (97.2%) and Inzektor Picofalena (96.2%) (decks_evidence).
  • Inferred: Self-revival works as recursion and board protection against opponent removal effects (text + rules).; Level 8 Earth Insect body is usable as material, but no recorded combo shows it doing so (text; observed count 0).
  • Data gaps: No banlist token; assumed 3 copies (unlimited). Combo sample is only 6 boards, and role_in_combo is empty for all of them, so the starter/material/payoff role is not confirmed. No rulings or interaction notes for the Main Phase revival timing. usage_statistics covers only 4 archetypes. No Top-Card ranking for this card (is_top_card false).











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